[4.0.0-rc.2] An Object With Interactive Will Block Input Of A Masked Container No Matter What

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[4.0.0-rc.2] An object with interactive will block input of a masked container no matter what

In the latest release of Phaser 4.0.0-rc.2, a peculiar issue has been observed where an object with interactive properties inside a container can block input to a masked container, regardless of its depth. This behavior is not expected and can cause issues in game development. In this article, we will delve into the details of this issue, provide example test code, and discuss possible solutions.

  • Phaser Version: 4.0.0-rc.2
  • Operating system: All
  • Browser: Google Chrome (all)

The issue arises when you have a game object with interactive properties inside a container, and that entire container is then masked. A separate game object with interactive properties overlaps with the container, and it blocks any input to the container, regardless of its depth.

You can test this issue using the following sandbox code:

https://phaser.io/sandbox/VRAP86wU

Explanation of the sandbox

The sandbox code provided demonstrates the issue. The red rectangle on the left has no mask or anything and behaves as expected. The red rectangle on the right is masked and is inside a container. The blue rectangle, which is behind both rectangles, has interactive properties and blocks the input of the masked container.

Image

To understand the issue, let's break it down:

  1. Container and Masking: When a container is masked, it means that only a portion of the container is visible. In this case, the red rectangle on the right is masked and is inside a container.
  2. Interactive Objects: The blue rectangle has interactive properties, which means it can receive input events.
  3. Input Blocking: Despite the blue rectangle being behind the masked container, it blocks any input to the container.

To resolve this issue, you can try the following solutions:

  1. Use a different container: Instead of using a container with a mask, try using a different container that doesn't have a mask. This might resolve the issue.
  2. Use a different interactive object: Try using a different interactive object instead of the blue rectangle. This might resolve the issue.
  3. Adjust the depth of the interactive object: Try adjusting the depth of the interactive object to see if it resolves the issue.
  4. Use a different input handling mechanism: Try using a different input handling mechanism, such as using a separate input handler for the masked container.

In conclusion, the issue where an object with interactive properties blocks input to a masked container, regardless of its depth, is a peculiar issue in Phaser 4.0.0-rc.2. By understanding the issue and trying out different solutions, you can resolve this issue and ensure that your game development project runs smoothly.

resolve this issue, the Phaser team may need to make changes to the input handling mechanism or the container and masking system. In the meantime, developers can try out the solutions mentioned above to resolve the issue.

If you are experiencing this issue, we recommend trying out the solutions mentioned above. If the issue persists, please report it to the Phaser team, and they will work on resolving it.

For more information on Phaser and game development, please visit the official Phaser website:

https://phaser.io/

You can also join the Phaser community to discuss game development and get help from other developers:

https://phaser.io/community/

By following these resources, you can stay up-to-date with the latest developments in Phaser and game development.
[4.0.0-rc.2] An object with interactive will block input of a masked container no matter what - Q&A

In our previous article, we discussed the issue where an object with interactive properties inside a container can block input to a masked container, regardless of its depth. In this article, we will provide a Q&A section to help you better understand the issue and its possible solutions.

A: The issue arises when a container is masked, and an object with interactive properties overlaps with the container. Despite the object being behind the masked container, it blocks any input to the container.

A: This issue occurs because of the way Phaser handles input events. When a container is masked, Phaser only considers the visible portion of the container for input events. However, when an object with interactive properties overlaps with the container, it can block input to the entire container, including the masked portion.

A: To resolve this issue, you can try the following solutions:

  1. Use a different container: Instead of using a container with a mask, try using a different container that doesn't have a mask.
  2. Use a different interactive object: Try using a different interactive object instead of the object that is blocking input.
  3. Adjust the depth of the interactive object: Try adjusting the depth of the interactive object to see if it resolves the issue.
  4. Use a different input handling mechanism: Try using a different input handling mechanism, such as using a separate input handler for the masked container.

A: Some common mistakes that can cause this issue include:

  1. Using a container with a mask: Using a container with a mask can cause input events to be blocked by objects that overlap with the container.
  2. Not adjusting the depth of interactive objects: Failing to adjust the depth of interactive objects can cause them to block input to the container.
  3. Using a single input handler for multiple containers: Using a single input handler for multiple containers can cause input events to be blocked by objects that overlap with the containers.

A: To prevent this issue from occurring in the future, you can follow these best practices:

  1. Use a different container: Instead of using a container with a mask, try using a different container that doesn't have a mask.
  2. Adjust the depth of interactive objects: Make sure to adjust the depth of interactive objects to prevent them from blocking input to the container.
  3. Use a different input handling mechanism: Consider using a different input handling mechanism, such as using a separate input handler for the masked container.

A: The Phaser team is aware of this issue and is working on resolving it. In the meantime, developers can try out the solutions mentioned above to resolve the issue.

A: If you are experiencing this issue, you can report it to the Phaser team by creating a new issue on the Phaser GitHub repository:

https://github.com/photonstorm/phaser/issues

Make sure to provide as much detail as possible, including the version of Phaser you are using, the browser and operating system you are on, and any relevant code snippets.

In conclusion, the issue where an object with interactive properties blocks input to a masked container, regardless of its depth, is a complex issue that requires careful consideration of input handling mechanisms and container masking. By following the solutions and best practices mentioned above, you can resolve this issue and ensure that your game development project runs smoothly.