About War Machines' Promotion

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War Machines' Promotion: Enhancing Damage Reduction in HotA 1.7.2

In the world of HotA 1.7.2, war machines play a crucial role in battles, providing a significant advantage to players who utilize them effectively. However, one of the limitations of war machines is their vulnerability to damage, which can be a major setback in intense battles. In this article, we will explore a proposal to enhance the damage reduction of war machines, making them more formidable on the battlefield.

The Current Limitation

In HotA 1.7.2, war machines are subject to a damage reduction cap of 40% of their health, which can be a significant limitation in certain situations. This means that even if a war machine is dealt a critical hit, it can only take a maximum of 40% of its health as damage from any single damage source. While this may seem like a reasonable limitation, it can be frustrating for players who rely on war machines to turn the tide of battle.

The Problem with JSON Files

One potential solution to this problem is to use JSON files to achieve a higher damage reduction. However, this approach has its limitations. For example, if a player uses a JSON file to achieve a 100% damage reduction, it can be easily consumed by low-damage units. This can lead to a situation where the war machine is unable to withstand even a single hit, rendering it useless in battle.

A Better Solution: MAX_DAMAGE_PERCENT

To address this issue, I propose the use of a bonus called "MAX_DAMAGE_PERCENT" to restore the damage reduction cap of war machines. This bonus would allow players to increase the damage reduction of their war machines, making them more resistant to damage and more effective in battle.

Example Implementation

Here is an example of how the MAX_DAMAGE_PERCENT bonus could be implemented in a JSON file:

"effects" : {
  "damageReduce" : {
    "subtype" : "creature.ballista",
    "type" : "MAX_DAMAGE_PERCENT",
    "valueType" : "BASE_NUMBER",
    "val": 40
  }
}

In this example, the MAX_DAMAGE_PERCENT bonus is applied to a war machine with a subtype of "creature.ballista". The bonus increases the damage reduction of the war machine by 40%, making it more resistant to damage.

Benefits of MAX_DAMAGE_PERCENT

The MAX_DAMAGE_PERCENT bonus offers several benefits to players who use war machines in battle. By increasing the damage reduction of war machines, players can:

  • Improve survivability: War machines are more likely to survive in battle, even when faced with intense damage.
  • Increase effectiveness: War machines can deal more damage to enemies, making them more effective in battle.
  • Enhance strategy: Players can develop more complex strategies that take into account the increased damage reduction of war machines.

In conclusion, the MAX_DAMAGE_PERCENT bonus offers a more effective solution to the damage reduction limitation of war machines in HotA 1.7.2. By increasing the damage reduction of war machines, players can improve their survivability, increase their effectiveness, and enhance their strategy. I believe that this bonus would be a valuable addition to game, and I hope that it will be considered for implementation in future updates.

As the game continues to evolve, I believe that there are several areas where the MAX_DAMAGE_PERCENT bonus could be further developed. Some potential ideas include:

  • Customization: Allowing players to customize the MAX_DAMAGE_PERCENT bonus to suit their playstyle.
  • Balance: Ensuring that the MAX_DAMAGE_PERCENT bonus is balanced with other game mechanics to prevent it from becoming overpowered.
  • Integration: Integrating the MAX_DAMAGE_PERCENT bonus with other game features, such as skills and abilities.

By continuing to develop and refine the MAX_DAMAGE_PERCENT bonus, we can create a more engaging and challenging game experience for players.
War Machines' Promotion: Q&A

In our previous article, we explored the proposal to enhance the damage reduction of war machines in HotA 1.7.2 using the MAX_DAMAGE_PERCENT bonus. In this article, we will answer some of the most frequently asked questions about this proposal.

Q: What is the MAX_DAMAGE_PERCENT bonus?

A: The MAX_DAMAGE_PERCENT bonus is a proposed game mechanic that would increase the damage reduction of war machines in HotA 1.7.2. This bonus would allow players to increase the damage reduction of their war machines, making them more resistant to damage and more effective in battle.

Q: How would the MAX_DAMAGE_PERCENT bonus work?

A: The MAX_DAMAGE_PERCENT bonus would work by increasing the damage reduction of war machines by a specified percentage. For example, if a player applies a 40% MAX_DAMAGE_PERCENT bonus to a war machine, the war machine would be able to withstand 40% more damage before being defeated.

Q: Why is the MAX_DAMAGE_PERCENT bonus needed?

A: The MAX_DAMAGE_PERCENT bonus is needed because the current damage reduction limitation of war machines in HotA 1.7.2 can be a significant limitation in certain situations. By increasing the damage reduction of war machines, players can improve their survivability, increase their effectiveness, and enhance their strategy.

Q: How would the MAX_DAMAGE_PERCENT bonus be implemented?

A: The MAX_DAMAGE_PERCENT bonus would be implemented as a game mechanic that can be applied to war machines using a JSON file. The bonus would be applied to the war machine's damage reduction, increasing its ability to withstand damage.

Q: Would the MAX_DAMAGE_PERCENT bonus be balanced with other game mechanics?

A: Yes, the MAX_DAMAGE_PERCENT bonus would be balanced with other game mechanics to prevent it from becoming overpowered. This would ensure that the bonus is fair and fun for all players.

Q: Could the MAX_DAMAGE_PERCENT bonus be customized to suit different playstyles?

A: Yes, the MAX_DAMAGE_PERCENT bonus could be customized to suit different playstyles. This would allow players to tailor the bonus to their specific needs and preferences.

Q: What are the benefits of the MAX_DAMAGE_PERCENT bonus?

A: The benefits of the MAX_DAMAGE_PERCENT bonus include:

  • Improved survivability: War machines are more likely to survive in battle, even when faced with intense damage.
  • Increased effectiveness: War machines can deal more damage to enemies, making them more effective in battle.
  • Enhanced strategy: Players can develop more complex strategies that take into account the increased damage reduction of war machines.

Q: What are the potential drawbacks of the MAX_DAMAGE_PERCENT bonus?

A: The potential drawbacks of the MAX_DAMAGE_PERCENT bonus include:

  • Overpowered war machines: If the bonus is not balanced correctly, war machines could become overpowered, leading to an unbalanced game.
  • Increased difficulty: If the bonus is too powerful, it could make the game too easy, leading to a lack of challenge and engagement.

In conclusion, the MAX_DAMAGE_PERCENT bonus a more effective solution to the damage reduction limitation of war machines in HotA 1.7.2. By increasing the damage reduction of war machines, players can improve their survivability, increase their effectiveness, and enhance their strategy. We hope that this Q&A article has provided a better understanding of the proposal and its potential benefits and drawbacks.

As the game continues to evolve, we believe that there are several areas where the MAX_DAMAGE_PERCENT bonus could be further developed. Some potential ideas include:

  • Customization: Allowing players to customize the MAX_DAMAGE_PERCENT bonus to suit their playstyle.
  • Balance: Ensuring that the MAX_DAMAGE_PERCENT bonus is balanced with other game mechanics to prevent it from becoming overpowered.
  • Integration: Integrating the MAX_DAMAGE_PERCENT bonus with other game features, such as skills and abilities.

By continuing to develop and refine the MAX_DAMAGE_PERCENT bonus, we can create a more engaging and challenging game experience for players.