Any+alt Movereset Keybind Conflicts With Building Keybinds.
Description
In the default keybind layout, Any+alt is bound to movereset. This binding causes a significant issue when building, as it prevents players from operating the camera normally while placing structures. The problem arises when trying to build in squares, as holding down the alt key triggers the movereset binding, causing the camera to focus on the center of the map and rapidly zoom in or out.
The Issue
The issue is specifically caused by the binding on line 63 in /luaui/configs/hotkeys/chat_and_ui_keys.txt
. This keybinding should be changed to something else that is less likely to be triggered while performing other actions in the game. The current binding makes the game feel unresponsive and janky, with the camera suddenly zooming in and out while trying to place buildings.
Why This Matters
Changing the Any+alt movereset keybind would allow players to operate the camera normally while building. This would greatly improve the overall gaming experience, as it would eliminate the frustration caused by the camera's sudden zooming in and out. Players would be able to focus on building and placing structures without the distraction of the camera's erratic behavior.
Why Hasn't This Been Fixed?
Despite two other issues related to this problem being closed as fixed (#3581 and #3523), this issue remains in the game. It is essential to address this problem and provide a solution to the players who are affected by it.
What Area of the Game Does This Feature Request Pertain?
This feature request pertains to the gameplay area of the game. It directly affects the player's experience while building and placing structures, making it a crucial aspect of the game.
Other Considerations
- The current keybind is not only frustrating but also causes players to lose their focus while building.
- The camera's sudden zooming in and out can be disorienting and make it difficult for players to place structures accurately.
- Changing the keybind would improve the overall gaming experience and make the game more enjoyable for players.
Conclusion
In conclusion, the Any+alt movereset keybind conflicts with building keybinds, causing a significant issue for players. Changing this keybind to something else that is less likely to be triggered while performing other actions in the game would greatly improve the overall gaming experience. It is essential to address this problem and provide a solution to the players who are affected by it.
Recommendations
- Change the Any+alt movereset keybind to something else that is less likely to be triggered while performing other actions in the game.
- Provide a solution to the players who are affected by this issue.
- Address the two other issues related to this problem that have been closed as fixed (#3581 and #3523).
Future Development
In the future, it would be beneficial to consider the following:
- Implement a more intuitive keybind system that allows players to customize their keybinds to their liking.
- Provide more options for players to adjust the camera's behavior while building and placing structures.
- Continuously monitor player and address any issues that arise to ensure a smooth and enjoyable gaming experience.
Any+alt Movereset Keybind Conflicts with Building Keybinds: Q&A ===========================================================
Q: What is the issue with the Any+alt movereset keybind?
A: The issue is that the Any+alt movereset keybind is triggered when holding down the alt key while building in squares, causing the camera to focus on the center of the map and rapidly zoom in or out.
Q: Why is this a problem?
A: This is a problem because it prevents players from operating the camera normally while building, making the game feel unresponsive and janky. The camera's sudden zooming in and out can be disorienting and make it difficult for players to place structures accurately.
Q: What is the current keybind layout?
A: The current keybind layout has Any+alt bound to movereset. This binding is located on line 63 in /luaui/configs/hotkeys/chat_and_ui_keys.txt
.
Q: Why hasn't this issue been fixed yet?
A: Despite two other issues related to this problem being closed as fixed (#3581 and #3523), this issue remains in the game. It is essential to address this problem and provide a solution to the players who are affected by it.
Q: What would be a good solution to this problem?
A: A good solution would be to change the Any+alt movereset keybind to something else that is less likely to be triggered while performing other actions in the game. This would allow players to operate the camera normally while building and improve the overall gaming experience.
Q: How would changing the keybind improve the game?
A: Changing the keybind would improve the game by eliminating the frustration caused by the camera's sudden zooming in and out. Players would be able to focus on building and placing structures without the distraction of the camera's erratic behavior.
Q: What other issues are related to this problem?
A: There are two other issues related to this problem that have been closed as fixed (#3581 and #3523). However, this issue remains in the game and needs to be addressed.
Q: What area of the game does this feature request pertain to?
A: This feature request pertains to the gameplay area of the game. It directly affects the player's experience while building and placing structures, making it a crucial aspect of the game.
Q: What are the benefits of addressing this issue?
A: The benefits of addressing this issue include:
- Improved overall gaming experience
- Elimination of frustration caused by the camera's sudden zooming in and out
- Ability for players to focus on building and placing structures without distraction
Q: What can players do to help address this issue?
A: Players can help address this issue by:
- Reporting the issue and providing feedback
- Participating in discussions and providing suggestions for a solution
- Encouraging the developers to prioritize this issue and provide a solution
Q: What is the next step in addressing this issue?
A: The next step in this issue is to change the Any+alt movereset keybind to something else that is less likely to be triggered while performing other actions in the game. This would require updating the keybind layout and testing the new keybind to ensure it works as intended.