Frontend: Create Game Modes Dropdown And Update Game Mode State
π Overview
Developing a Game Modes Dropdown component is a crucial aspect of creating an engaging gaming experience. This component allows users to select a game mode from a predefined list, which in turn updates the game mode state globally or locally. In this article, we will guide you through the process of creating a Game Modes Dropdown component that aligns with the provided Figma design and is fully responsive.
π― Objectives
The primary objectives of this task are to:
- Implement a
GameModeDropdown.tsx
component within thecomponents/gameModes/
directory. - Populate the dropdown with available game modes (e.g., Strategy, Survival, Speed Run, etc.).
- Update the game mode state upon selection using
useState
or the Context API. - Ensure the component is styled with Tailwind CSS to match the Figma design.
- Guarantee the dropdown is keyboard accessible and responsive across all screen sizes.
π Tasks
To achieve the objectives, we will break down the task into the following steps:
1. Create GameModeDropdown.tsx
inside components/gameModes/
The first step is to create a new file called GameModeDropdown.tsx
inside the components/gameModes/
directory. This file will contain the React component that will render the dropdown.
// components/gameModes/GameModeDropdown.tsx
import React, { useState } from 'react';
import { useGameModeContext } from '../GameModeContext';
const GameModeDropdown = () => {
const [selectedGameMode, setSelectedGameMode] = useState('');
const { gameModes, setGameMode } = useGameModeContext();
const handleGameModeChange = (gameMode: string) => {
setSelectedGameMode(gameMode);
setGameMode(gameMode);
};
return (
<div className="relative">
<button
className="bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded"
onClick={() => console.log('Dropdown button clicked')}
>
Select Game Mode
</button>
<ul className="absolute bg-white text-gray-700 py-2 mt-2 w-48 rounded shadow-md">
{gameModes.map((gameMode) => (
<li
key={gameMode}
className="block hover:bg-gray-100 py-2 px-4"
onClick={() => handleGameModeChange(gameMode)}
>
{gameMode}
</li>
))}
</ul>
</div>
);
};
export default GameModeDropdown;
2. Define and statically populate a list of game modes
Next, we need to define and populate a list of game modes. We can do this by creating a new file called gameModes.ts
inside the components/gameModes/
directory.
// components/gameModes/gameModes.ts
export const gameModes = [
'Strategy',
'Survival',
'Speed Run',
'Co-op',
'PvP',
];
3. Manage the selected game mode using state management (useState
or Context API)
We will use the useState
hook to manage the selected game mode.
const [GameMode, setSelectedGameMode] = useState('');
4. Style the component using Tailwind CSS following the Figma design
We will use Tailwind CSS to style the component. We will create a new file called GameModeDropdown.css
inside the components/gameModes/
directory.
/* components/gameModes/GameModeDropdown.css */
.dropdown {
@apply relative;
}
.dropdown button {
@apply bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded;
}
.dropdown ul {
@apply absolute bg-white text-gray-700 py-2 mt-2 w-48 rounded shadow-md;
}
.dropdown li {
@apply block hover:bg-gray-100 py-2 px-4;
}
5. Implement keyboard accessibility and proper focus states
We will use the tabindex
attribute to make the dropdown keyboard accessible.
<button
className="bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded"
onClick={() => console.log('Dropdown button clicked')}
tabIndex={0}
>
Select Game Mode
</button>
β Acceptance Criteria
To ensure that the component meets the requirements, we will test it against the following acceptance criteria:
- The dropdown displays all game modes as described in the Figma design.
- Selecting a game mode correctly updates the local or global game mode state.
- The component is fully responsive and accessible on all device sizes.
- The component follows the projectβs coding standards and aligns with contribution guidelines.
π» Technical Notes
- Ensure to sync with the latest changes from the LogiQuest repository before starting development.
- Use modern React best practices and ensure proper state management.
β³ Timeframe
This feature should be completed within 2 days of assignment to keep the project on track.
By following these steps and guidelines, you will be able to create a fully functional Game Modes Dropdown component that meets the requirements and is fully responsive and accessible.
π€ Frequently Asked Questions
Developing a Game Modes Dropdown component can be a complex task, and you may have some questions about the process. In this article, we will answer some of the most frequently asked questions about creating a Game Modes Dropdown component.
π Q1: What is the purpose of the Game Modes Dropdown component?
A1: The purpose of the Game Modes Dropdown component is to allow users to select a game mode from a predefined list, which in turn updates the game mode state globally or locally.
π€ Q2: How do I implement the Game Modes Dropdown component?
A2: To implement the Game Modes Dropdown component, you will need to create a new file called GameModeDropdown.tsx
inside the components/gameModes/
directory. This file will contain the React component that will render the dropdown.
π Q3: What is the difference between using useState
and the Context API for state management?
A3: useState
is a hook that allows you to manage state within a single component, while the Context API is a way to share state between components. In this case, we will use useState
to manage the selected game mode.
π€ Q4: How do I style the component using Tailwind CSS?
A4: To style the component using Tailwind CSS, you will need to create a new file called GameModeDropdown.css
inside the components/gameModes/
directory. This file will contain the CSS classes that will be applied to the component.
π Q5: How do I make the dropdown keyboard accessible?
A5: To make the dropdown keyboard accessible, you will need to add the tabindex
attribute to the dropdown button and ensure that the dropdown is focusable.
π€ Q6: What are the acceptance criteria for the Game Modes Dropdown component?
A6: The acceptance criteria for the Game Modes Dropdown component are:
- The dropdown displays all game modes as described in the Figma design.
- Selecting a game mode correctly updates the local or global game mode state.
- The component is fully responsive and accessible on all device sizes.
- The component follows the projectβs coding standards and aligns with contribution guidelines.
π Q7: What is the timeframe for completing the feature?
A7: The feature should be completed within 2 days of assignment to keep the project on track.
π€ Q8: What are the technical notes for the feature?
A8: The technical notes for the feature are:
- Ensure to sync with the latest changes from the LogiQuest repository before starting development.
- Use modern React best practices and ensure proper state management.
π Q9: What are the benefits of using a Game Modes Dropdown component?
A9: The benefits of using a Game Modes Dropdown component are:
- It allows users to easily select a game mode from a predefined list.
- It updates the game mode state globally or locally.
- It is fully responsive and accessible on all device sizes.
π€ Q10: What are the common mistakes to avoid when implementing a Game Modes Dropdown component?
A10: The common mistakes to avoid when implementing a Game Modes Dropdown component are:
- Not styling the component using Tailwind CSS.
- Not making the dropdown keyboard accessible.
- Not following the projectβs coding standards and contribution guidelines.
By following these answers and guidelines, you will be able to create a fully functional Game Modes Dropdown component that meets the requirements and is fully responsive and accessible.