Frontend: Create Game Modes Dropdown And Update Game Mode State

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πŸ“š Overview

Developing a Game Modes Dropdown component is a crucial aspect of creating an engaging gaming experience. This component allows users to select a game mode from a predefined list, which in turn updates the game mode state globally or locally. In this article, we will guide you through the process of creating a Game Modes Dropdown component that aligns with the provided Figma design and is fully responsive.

🎯 Objectives

The primary objectives of this task are to:

  • Implement a GameModeDropdown.tsx component within the components/gameModes/ directory.
  • Populate the dropdown with available game modes (e.g., Strategy, Survival, Speed Run, etc.).
  • Update the game mode state upon selection using useState or the Context API.
  • Ensure the component is styled with Tailwind CSS to match the Figma design.
  • Guarantee the dropdown is keyboard accessible and responsive across all screen sizes.

πŸ“‹ Tasks

To achieve the objectives, we will break down the task into the following steps:

1. Create GameModeDropdown.tsx inside components/gameModes/

The first step is to create a new file called GameModeDropdown.tsx inside the components/gameModes/ directory. This file will contain the React component that will render the dropdown.

// components/gameModes/GameModeDropdown.tsx
import React, { useState } from 'react';
import { useGameModeContext } from '../GameModeContext';

const GameModeDropdown = () => {
  const [selectedGameMode, setSelectedGameMode] = useState('');
  const { gameModes, setGameMode } = useGameModeContext();

  const handleGameModeChange = (gameMode: string) => {
    setSelectedGameMode(gameMode);
    setGameMode(gameMode);
  };

  return (
    <div className="relative">
      <button
        className="bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded"
        onClick={() => console.log('Dropdown button clicked')}
      >
        Select Game Mode
      </button>
      <ul className="absolute bg-white text-gray-700 py-2 mt-2 w-48 rounded shadow-md">
        {gameModes.map((gameMode) => (
          <li
            key={gameMode}
            className="block hover:bg-gray-100 py-2 px-4"
            onClick={() => handleGameModeChange(gameMode)}
          >
            {gameMode}
          </li>
        ))}
      </ul>
    </div>
  );
};

export default GameModeDropdown;

2. Define and statically populate a list of game modes

Next, we need to define and populate a list of game modes. We can do this by creating a new file called gameModes.ts inside the components/gameModes/ directory.

// components/gameModes/gameModes.ts
export const gameModes = [
  'Strategy',
  'Survival',
  'Speed Run',
  'Co-op',
  'PvP',
];

3. Manage the selected game mode using state management (useState or Context API)

We will use the useState hook to manage the selected game mode.

const [GameMode, setSelectedGameMode] = useState('');

4. Style the component using Tailwind CSS following the Figma design

We will use Tailwind CSS to style the component. We will create a new file called GameModeDropdown.css inside the components/gameModes/ directory.

/* components/gameModes/GameModeDropdown.css */
.dropdown {
  @apply relative;
}

.dropdown button {
  @apply bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded;
}

.dropdown ul {
  @apply absolute bg-white text-gray-700 py-2 mt-2 w-48 rounded shadow-md;
}

.dropdown li {
  @apply block hover:bg-gray-100 py-2 px-4;
}

5. Implement keyboard accessibility and proper focus states

We will use the tabindex attribute to make the dropdown keyboard accessible.

<button
  className="bg-gray-200 hover:bg-gray-300 text-gray-800 font-bold py-2 px-4 rounded"
  onClick={() => console.log('Dropdown button clicked')}
  tabIndex={0}
>
  Select Game Mode
</button>

βœ… Acceptance Criteria

To ensure that the component meets the requirements, we will test it against the following acceptance criteria:

  • The dropdown displays all game modes as described in the Figma design.
  • Selecting a game mode correctly updates the local or global game mode state.
  • The component is fully responsive and accessible on all device sizes.
  • The component follows the project’s coding standards and aligns with contribution guidelines.

πŸ’» Technical Notes

  • Ensure to sync with the latest changes from the LogiQuest repository before starting development.
  • Use modern React best practices and ensure proper state management.

⏳ Timeframe

This feature should be completed within 2 days of assignment to keep the project on track.

By following these steps and guidelines, you will be able to create a fully functional Game Modes Dropdown component that meets the requirements and is fully responsive and accessible.

πŸ€” Frequently Asked Questions

Developing a Game Modes Dropdown component can be a complex task, and you may have some questions about the process. In this article, we will answer some of the most frequently asked questions about creating a Game Modes Dropdown component.

πŸ“ Q1: What is the purpose of the Game Modes Dropdown component?

A1: The purpose of the Game Modes Dropdown component is to allow users to select a game mode from a predefined list, which in turn updates the game mode state globally or locally.

πŸ€” Q2: How do I implement the Game Modes Dropdown component?

A2: To implement the Game Modes Dropdown component, you will need to create a new file called GameModeDropdown.tsx inside the components/gameModes/ directory. This file will contain the React component that will render the dropdown.

πŸ“ Q3: What is the difference between using useState and the Context API for state management?

A3: useState is a hook that allows you to manage state within a single component, while the Context API is a way to share state between components. In this case, we will use useState to manage the selected game mode.

πŸ€” Q4: How do I style the component using Tailwind CSS?

A4: To style the component using Tailwind CSS, you will need to create a new file called GameModeDropdown.css inside the components/gameModes/ directory. This file will contain the CSS classes that will be applied to the component.

πŸ“ Q5: How do I make the dropdown keyboard accessible?

A5: To make the dropdown keyboard accessible, you will need to add the tabindex attribute to the dropdown button and ensure that the dropdown is focusable.

πŸ€” Q6: What are the acceptance criteria for the Game Modes Dropdown component?

A6: The acceptance criteria for the Game Modes Dropdown component are:

  • The dropdown displays all game modes as described in the Figma design.
  • Selecting a game mode correctly updates the local or global game mode state.
  • The component is fully responsive and accessible on all device sizes.
  • The component follows the project’s coding standards and aligns with contribution guidelines.

πŸ“ Q7: What is the timeframe for completing the feature?

A7: The feature should be completed within 2 days of assignment to keep the project on track.

πŸ€” Q8: What are the technical notes for the feature?

A8: The technical notes for the feature are:

  • Ensure to sync with the latest changes from the LogiQuest repository before starting development.
  • Use modern React best practices and ensure proper state management.

πŸ“ Q9: What are the benefits of using a Game Modes Dropdown component?

A9: The benefits of using a Game Modes Dropdown component are:

  • It allows users to easily select a game mode from a predefined list.
  • It updates the game mode state globally or locally.
  • It is fully responsive and accessible on all device sizes.

πŸ€” Q10: What are the common mistakes to avoid when implementing a Game Modes Dropdown component?

A10: The common mistakes to avoid when implementing a Game Modes Dropdown component are:

  • Not styling the component using Tailwind CSS.
  • Not making the dropdown keyboard accessible.
  • Not following the project’s coding standards and contribution guidelines.

By following these answers and guidelines, you will be able to create a fully functional Game Modes Dropdown component that meets the requirements and is fully responsive and accessible.