Rubick Gains Permanent HP After Casting Stolen Morphling Attribute Shift (Strength Gain)
Rubick's Unintended HP Advantage: A Permanent Gain After Casting Stolen Morphling Attribute Shift (Strength Gain)
In the world of Dota 2, heroes have unique abilities and playstyles that set them apart from one another. However, sometimes these abilities can have unintended consequences, leading to exploits and imbalances in the game. One such example is the behavior of Rubick when he casts Morphling's Attribute Shift (Strength Gain) and gains permanent HP. In this article, we will delve into the details of this issue, its impact on the game, and the steps to reproduce it.
When Rubick steals and casts Morphling's Attribute Shift (Strength Gain), he gains HP as expected due to shifting agility into strength. However, if Rubick dies while the spell is active, the bonus HP remains permanently even though:
- The spell is no longer active or present in his ability bar.
- Rubick respawns with no status effect.
- The HP bonus should be removed upon death or spell expiration.
This behavior is not in line with the expected outcome, and it can be exploited to give Rubick a significant and unintended HP advantage for the rest of the game.
To reproduce this issue, follow these steps:
- Pick Rubick and Morphling in a match: Start a new game with Rubick and Morphling as your heroes.
- Rubick steals Morphling's Attribute Shift (Strength Gain): Use Rubick's spell-stealing ability to steal Morphling's Attribute Shift (Strength Gain).
- Activate it and let the HP increase over time: Activate the stolen spell and let the HP increase over time.
- Die while the strength shift is active: Die while the strength shift is active, and the HP bonus is still present.
- After respawn, note the bonus HP is still present: After respawning, note that the bonus HP is still present, even though the spell is no longer active.
The expected behavior is that Rubick's max HP should return to normal after death or losing the spell. This is because the HP bonus is tied to the active spell, and when the spell expires or the hero dies, the bonus HP should be removed.
However, the actual behavior is that the bonus HP from the strength shift remains indefinitely. This means that Rubick gains a significant and unintended HP advantage for the rest of the game.
This issue can be abused to give Rubick a significant and unintended HP advantage for the rest of the game, potentially exploitable in ranked matches. This can lead to an imbalance in the game, where Rubick has an unfair advantage over other heroes.
In conclusion, the behavior of Rubick when he casts Morphling's Attribute Shift (Strength Gain) and gains permanent HP is an unintended consequence of the game's mechanics. This issue can be exploited to give Rubick a significant and unintended HP advantage, potentially leading to an imbalance in the game. We hope that the developers will address this issue and restore the expected behavior to ensure a fair and balanced game for all players.
If you have any questions or concerns about this issue, feel free reach out to me on Steam at chemsou_wow1. I would be happy to discuss this further and provide any additional information you may need.
- This issue is not specific to any particular game mode or difficulty level.
- The issue is reproducible in both casual and ranked matches.
- The issue is not related to any specific hero or item combination.
- The issue is a result of the game's mechanics and not a bug in the code.
Rubick's Unintended HP Advantage: A Permanent Gain After Casting Stolen Morphling Attribute Shift (Strength Gain) - Q&A
In our previous article, we discussed the issue of Rubick gaining permanent HP after casting Morphling's Attribute Shift (Strength Gain) and stealing it. This issue has raised concerns among the Dota 2 community, and we have received many questions about it. In this article, we will address some of the most frequently asked questions about this issue.
A: The issue is that Rubick gains permanent HP after casting Morphling's Attribute Shift (Strength Gain) and stealing it, even after the spell expires or Rubick dies. This means that Rubick has an unfair advantage over other heroes, as he can maintain a significant amount of HP even after the spell is no longer active.
A: No, this issue is not specific to any particular game mode or difficulty level. It can be reproduced in both casual and ranked matches, and it is not related to any specific hero or item combination.
A: To reproduce this issue, follow these steps:
- Pick Rubick and Morphling in a match.
- Rubick steals Morphling's Attribute Shift (Strength Gain).
- Activate it and let the HP increase over time.
- Die while the strength shift is active.
- After respawn, note the bonus HP is still present.
A: The expected behavior is that Rubick's max HP should return to normal after death or losing the spell. This is because the HP bonus is tied to the active spell, and when the spell expires or the hero dies, the bonus HP should be removed.
A: Yes, this issue can be exploited in ranked matches, potentially leading to an imbalance in the game. This is because Rubick can maintain a significant amount of HP even after the spell is no longer active, giving him an unfair advantage over other heroes.
A: To fix this issue, the developers can modify the game's mechanics to remove the HP bonus when the spell expires or the hero dies. This would ensure that Rubick's max HP returns to normal after death or losing the spell.
A: We do not have any information about when this issue will be addressed in the next patch. However, we recommend that players report this issue to the developers and provide feedback on how to fix it.
A: Yes, you can report this issue to the developers by submitting a ticket on the Dota 2 forums or by contacting them directly. We recommend that you provide as much detail as possible about the issue, including the steps to reproduce it and any relevant screenshots or videos.
In conclusion, the issue of Rubick gaining permanent after casting Morphling's Attribute Shift (Strength Gain) and stealing it is a significant concern among the Dota 2 community. We hope that the developers will address this issue and restore the expected behavior to ensure a fair and balanced game for all players.