The Fbx Model Exported From 3Dmax Cannot Be Loaded

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Introduction

In this article, we will discuss an issue where the fbx model exported from 3Dmax cannot be loaded in the editor. This problem has been encountered by users who have upgraded to the 2023 version of 3Dmax. The same fbx model can be imported normally when loaded directly in the example, but it fails to import when loaded in the editor. We will provide a detailed description of the problem, reproduction steps, code, live examples, and screenshots to help users understand and resolve this issue.

Description

The fbx model exported by the 2023 version of 3Dmax I used failed to import when loaded in the editor, while the same fbx model imported directly in the example could be imported normally. This problem only occurs when loading the editor, and it is speculated that there is a problem when importing it. The fbx model is a widely used file format for 3D models, and it is expected to be compatible with most 3D modeling software, including 3Dmax.

Reproduction Steps

To reproduce this issue, follow these steps:

  1. Export the fbx model from 3Dmax: Export the fbx model from 3Dmax using the 2023 version.
  2. Load the fbx model in the editor: Load the exported fbx model in the editor.
  3. Observe the import failure: Observe that the fbx model fails to import in the editor.

Code

The code used to export and import the fbx model is not provided in this article. However, we can provide a sample code snippet to demonstrate how to export and import an fbx model using the 3Dmax API.

// Import the 3Dmax API
import * as THREE from 'three';

// Create a scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
    canvas: document.getElementById('canvas'),
    antialias: true
});

// Load the fbx model
const loader = new THREE.FBXLoader();
loader.load('model.fbx', (object) => {
    // Add the loaded object to the scene
    scene.add(object);
});

// Render the scene
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);

Live Examples

To demonstrate the issue, we have created several live examples using jsfiddle. You can access these examples by clicking on the following links:

Screenshots

Unfortunately, we do not have any screenshots to provide as the issue is related to the import failure of the fbx model in editor.

Version

The version of the 3Dmax software used to export the fbx model is 2023.

Device

The device used to test the issue is a Windows computer.

Browser

The browser used to test the issue is Google Chrome.

Conclusion

Introduction

In our previous article, we discussed an issue where the fbx model exported from 3Dmax cannot be loaded in the editor. This problem has been encountered by users who have upgraded to the 2023 version of 3Dmax. In this article, we will provide a Q&A section to help users understand and resolve this issue.

Q: What is the fbx model format?

A: The fbx model format is a widely used file format for 3D models. It is a binary format that can store 3D models, animations, and other related data.

Q: Why is the fbx model exported from 3Dmax failing to import in the editor?

A: The fbx model exported from 3Dmax is failing to import in the editor due to an import failure. This issue only occurs when loading the editor, and it is speculated that there is a problem when importing the fbx model.

Q: What are the reproduction steps to reproduce this issue?

A: To reproduce this issue, follow these steps:

  1. Export the fbx model from 3Dmax: Export the fbx model from 3Dmax using the 2023 version.
  2. Load the fbx model in the editor: Load the exported fbx model in the editor.
  3. Observe the import failure: Observe that the fbx model fails to import in the editor.

Q: What is the code used to export and import the fbx model?

A: The code used to export and import the fbx model is not provided in this article. However, we can provide a sample code snippet to demonstrate how to export and import an fbx model using the 3Dmax API.

// Import the 3Dmax API
import * as THREE from 'three';

// Create a scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
    canvas: document.getElementById('canvas'),
    antialias: true
});

// Load the fbx model
const loader = new THREE.FBXLoader();
loader.load('model.fbx', (object) => {
    // Add the loaded object to the scene
    scene.add(object);
});

// Render the scene
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);

Q: What are the live examples to demonstrate the issue?

A: To demonstrate the issue, we have created several live examples using jsfiddle. You can access these examples by clicking on the following links:


A: The system requirements to test the issue are:

  • Device: Windows computer
  • Browser: Google Chrome
  • Version: 2023 version of 3Dmax software

Q: How can I resolve this issue?

A: To resolve this issue, we recommend checking the version of your 3Dmax software and ensuring that it is compatible with the fbx model format. If the issue persists, please contact the 3Dmax support team for further assistance.

Conclusion

In conclusion, the fbx model exported from 3Dmax cannot be loaded in the editor due to an import failure. We have provided a Q&A section to help users understand and resolve this issue. If you are experiencing this issue, we recommend checking the version of your 3Dmax software and ensuring that it is compatible with the fbx model format.