Tournament Screen Ban Rework
Introduction
In the world of competitive gaming, fairness and convenience are crucial elements that can make or break a player's experience. One aspect that has been a subject of discussion among teams and players is the screen ban feature in tournaments. Currently, teams are required to declare whether they want to use screen or not at the registration stage, which can lead to issues when players accidentally decline or have a substitute join later who prefers a different setting. In this article, we will explore the current challenges and propose a suggested resolution to improve the screen ban feature.
Current Challenges
The current system of declaring screen ban preferences at registration can be problematic for several reasons:
- Accidental Declines: Players may accidentally decline the screen ban option, which can lead to a disadvantage for their team.
- Substitute Players: When a substitute player joins a team, they may have a different preference for screen ban, which can cause confusion and disrupt the team's strategy.
- Limited Options: Currently, substitutes cannot indicate their preference for screen ban, which can lead to a lack of transparency and fairness.
Suggested Resolution
To address these challenges, we propose a rework of the screen ban feature. The suggested resolution is to remove the option to declare screen ban preferences at registration and instead resolve it from each player's setting when the match is started. This can be achieved by moving the screen off preference from the SQ settings to the /settings page.
Benefits of the Suggested Resolution
The proposed solution offers several benefits, including:
- Improved Fairness: By resolving screen ban preferences from each player's setting, we can ensure that each player's preference is taken into account, leading to a more fair and transparent experience.
- Increased Convenience: The new system will eliminate the need for teams to declare screen ban preferences at registration, reducing the risk of accidental declines and confusion.
- Enhanced Player Experience: By providing a more flexible and player-centric system, we can enhance the overall experience for players and teams.
How the Suggested Resolution Works
The proposed solution involves the following steps:
- Player Settings: Each player's screen off preference is stored in their individual settings page.
- Match Start: When a match is started, the system checks each player's screen off preference and applies it to the match.
- In-Memory Cache: The system uses an in-memory cache to store the screen off preferences for each player, ensuring that the preferences are applied correctly and efficiently.
Implementation Details
To implement the suggested resolution, the following changes will be made:
- SQ Settings: The screen off preference will be removed from the SQ settings page.
- /Settings Page: The screen off preference will be added to the /settings page, where each player can manage their individual settings.
- Match Start Logic: The system will be modified to check each player's screen off preference and apply it to the match when it starts.
Conclusion
The proposed rework of the screen ban feature aims to improve fairness, convenience, and player experience in competitive gaming. By resolving screen ban preferences from each player's setting when the match is started, we can eliminate the current challenges and provide more transparent and player-centric system. We believe that this suggested resolution will have a positive impact on the gaming community and look forward to implementing it.
Frequently Asked Questions
Q: How will the new system handle accidental declines? A: The new system will eliminate the need for teams to declare screen ban preferences at registration, reducing the risk of accidental declines.
Q: Can substitutes indicate their preference for screen ban? A: Yes, substitutes can indicate their preference for screen ban by managing their individual settings on the /settings page.
Q: How will the system handle conflicts between players' preferences? A: The system will apply each player's screen off preference to the match, ensuring that each player's preference is taken into account.
Future Development
We plan to continue improving the screen ban feature and explore additional features that can enhance the gaming experience. Some potential future developments include:
- Customizable Screen Ban Settings: Allowing teams to customize their screen ban settings to suit their specific needs.
- Automated Screen Ban Detection: Developing an automated system to detect and apply screen ban preferences for each player.
- Enhanced Match Start Logic: Improving the match start logic to ensure that the system applies the correct screen ban preferences for each player.
Tournament Screen Ban Rework: Q&A =====================================
Introduction
In our previous article, we proposed a rework of the screen ban feature in tournaments to improve fairness, convenience, and player experience. We received many questions and comments from the gaming community, and we're excited to address them in this Q&A article.
Q&A
Q: What is the current issue with the screen ban feature? A: The current system requires teams to declare whether they want to use screen or not at registration, which can lead to issues when players accidentally decline or have a substitute join later who prefers a different setting.
Q: How will the new system handle accidental declines? A: The new system will eliminate the need for teams to declare screen ban preferences at registration, reducing the risk of accidental declines.
Q: Can substitutes indicate their preference for screen ban? A: Yes, substitutes can indicate their preference for screen ban by managing their individual settings on the /settings page.
Q: How will the system handle conflicts between players' preferences? A: The system will apply each player's screen off preference to the match, ensuring that each player's preference is taken into account.
Q: Will the new system be available for all tournaments? A: Yes, the new system will be available for all tournaments, including online and offline events.
Q: Can teams customize their screen ban settings? A: We plan to introduce customizable screen ban settings in the future, allowing teams to tailor their settings to suit their specific needs.
Q: How will the system handle players who don't have a screen off preference set? A: Players who don't have a screen off preference set will default to the team's setting, which can be managed by the team captain or manager.
Q: Can players change their screen off preference during a match? A: Yes, players can change their screen off preference during a match by updating their individual settings on the /settings page.
Q: How will the system ensure that the correct screen ban preferences are applied? A: The system will use an in-memory cache to store the screen off preferences for each player, ensuring that the preferences are applied correctly and efficiently.
Q: Will the new system be backwards compatible with existing tournaments? A: Yes, the new system will be backwards compatible with existing tournaments, ensuring that teams and players can continue to participate without disruption.
Q: Can teams use a combination of screen and non-screen players in the same match? A: Yes, teams can use a combination of screen and non-screen players in the same match, as long as each player's screen off preference is taken into account.
Q: How will the system handle players who are not present at the match? A: Players who are not present at the match will be automatically set to the team's default setting, which can be managed by the team captain or manager.
Conclusion
We hope this Q&A article has addressed your questions and concerns about the tournament screen ban rework. We're committed to improving the gaming experience and look forward to implementing the new system.
Future Development
We plan to continue improving the screen ban feature and explore additional features that can enhance the gaming experience. Some potential future developments include:
- Automated Screen Detection: Developing an automated system to detect and apply screen ban preferences for each player.
- Enhanced Match Start Logic: Improving the match start logic to ensure that the system applies the correct screen ban preferences for each player.
- Customizable Screen Ban Settings: Allowing teams to customize their screen ban settings to suit their specific needs.
Get Involved
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Resources
- Tournament Screen Ban Rework Article: Read our previous article about the tournament screen ban rework.
- FAQ: Check out our FAQ section for more information about the tournament screen ban rework.
- Support: Contact our support team for help with any questions or issues you may have.